dgld.modules.dglAug.transforms.random_mask

random mask

class dgld.modules.dglAug.transforms.random_mask.RandomMask(p=0.5)[source]

Bases: BaseTransform

Augment features by randomly masking node feautres with 0.

Parameters

p (float, optional) – Probability of a node feautre to be masked.

Example

>>> import dgl
>>> import torch
>>> from dglAug import RandomMask
>>> transform = RandomMask(p=0.5)
>>> g = dgl.rand_graph(4,2)
>>> g.ndata['feat'] = torch.rand((4,5))
>>> print(g.ndata['feat'])
tensor([[0.6242, 0.5736, 0.0784, 0.7627, 0.0377],
        [0.1672, 0.7696, 0.5750, 0.6666, 0.4387],
        [0.4001, 0.4118, 0.6463, 0.9568, 0.3902],
        [0.9920, 0.9099, 0.5543, 0.6682, 0.2897]])
>>> g = transform(g)
>>> print(g.ndata['feat'])
tensor([[0.6242, 0.0000, 0.0000, 0.0000, 0.0377],
        [0.1672, 0.0000, 0.0000, 0.0000, 0.4387],
        [0.4001, 0.0000, 0.0000, 0.0000, 0.3902],
        [0.9920, 0.0000, 0.0000, 0.0000, 0.2897]])